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Some times you can't be bothered to build a mech from scratch, so we have a selection of premade and setup mechs right here.

Do not feel constrained to only use these mech; likewise don’t think that you have to custom build every one.


SL-Era (light mech)- points=10

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Megadrive- for 2 Eng the mech gains another 5 Mov.

3

6

5

5

3

6

3

Biggy gun- 2 Eng

Range

Str

Shots

MtP

Special: if a double 1 is rolled then the weapon cannot be fired until next turn

5

4

2D6

2




Mangnos XLM(Gunner mech)- points=15

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: lockdown- instead of moving the mech gains 2 Eng

4

2

6

7

5

3

6

Energy decimator- 4 Eng

Range

Str

Shots

MtP

Special: - d6 to Arm

6

6

2D6

3



Energy Rifle- 2 Eng

Range

Str

Shots

MtP

Special: - 2 to Arm

7

4

D6

1




Sniper JH-22 (Medium mech)- points=18

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Electro sensors- +1 Acu against Non biomech targets. Extra +2 against shielded targets

Bio sensor- +2 Acu against biomech

4

5

6

6

3

5

5

Energy Rifle- 2 Eng

Range

Str

Shots

MtP

Special: - 2 to Arm

Marksman= Extra D6 Acu and –D6 Arm for 4 Eng

8

5

D6

1





Gunner-TH1(Drone) points=3

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Assister. any ability of the drone is passed onto any other allied mechs in contact

1

6

1

1

1

3

1

Mechrifle- 1 Eng

Range

Str

Shots

MtP

Special: none

7

4

1

1




Cutter-TH2(Drone) points=3

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Assister. any ability of the drone is passed onto any other allied mechs in contact

1

6

1

1

1

3

1

Sword- 1 Eng

Range

Str

Shots

MtP

Special: none

0

4

1

1




Bomber-TH3 (Drone) Points=3

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Assister. any ability of the drone is passed onto any other allied mechs in contact

Kamikaze= when destroyed the mech causes Str D6 hit on all tiles in contact with it. the explosion can be detonated prematurely= 2 points

1

6

1

1

1

3

1



Wood stalkers (Drone) -points=5Edit

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Assister. any ability of the drone is passed onto any other allied mechs in contact

1

6

1

1

1

3

2

Chainsaw- 2 Eng

Range

Str

Shots

MtP

Special: after the first hit, all other hits by this weapon will automatically hit against the same target for the remainder of that turn

0

5

3

1




Deforester (Gunner mech)- points= 11

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: lockdown- instead of moving the mech gains 2 Eng

4

2

6

8

5

3

6

3 Flame rifle- 2 Eng

Range

Str

Shots

MtP

Special: Do not roll to hit, all squares in range are hit, as are all square in contact with them

4

4

1

1


2 Chainsaws- 2 Eng

Range

Str

Shots

MtP

Special: after the first hit, all other hits by this weapon will automatically hit against the same target for the remainder of that turn

0

5

3

1




Razor (Bio mech)- points=17

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special:

Barge= +2 Str if user moved that turn for 1 Eng

Crush= +3 Str for 1 Eng

Smash= -2 to targets Arm for 1 Eng

Killifacation= +D6 Str, -D6 Arm and -D6 Spd for 2 Eng

2

7

5

4

1

7

4

Chainsaw- 2 points- 2 Eng

Range

Str

Shots

MtP

Special: Only roll once, the other hits are automatic after the first hit

0

6

3

1





MB-Crusader (Light mech) - points=10

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: none

3

7

5

5

2

7

3

Spear - 1 Eng

Range

Str

Shots

MtP

Special: none

1

3

1

1



Power fist- 3 Eng

Range

Str

Shots

MtP

Special: any unit killed in close combat can be thrown up to 3 spaces at any direction, causing a hit with Str equal to the thrown units Arm value.

0

6

1

1




Defender (Bio mech) - points=9

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: none

2

7

5

4

2

7

4

Shield- - 1 Eng

Range

Str

Shots

MtP

Special: -3 Dam to any attack in the front ark for 1 Eng

0

1

1

1



Chainsaw- 2 Eng

Range

Str

Shots

MtP

Special: Only roll once, the other hits are automatic after the first hit

0

5

3

1





Berserker (Bio mech)- points=10

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: none

2

7

5

4

2

7

4

Chainsaw- 2 Eng

Range

Str

Shots

MtP

Special: Only roll once, the other hits are automatic after the first hit

0

5

3

1



Chainsaw- 2 Eng

Range

Str

Shots

MtP

Special: Only roll once, the other hits are automatic after the first hit

0

5

3

1



Kraken-56BJDB(Spider mech)- points=25

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Gargantuan size- the mech takes up four tiles, but can walk over rubble without penalty.

Heavy energy shield- spend 1 Eng to stop 3 points of damage

3

5

8

8

5

3

8

Void Cannon-2 Eng

Range

Str

Shots

MtP

Special: any tiles that are touching the target tile are also hit

Laser spam= Extra D6 shots for 2 Eng- 2 points

6

5

1

1




Void Cannon-2 Eng

Range

Str

Shots

MtP

Special: any tiles that are touching the target tile are also hit

Laser spam= Extra D6 shots for 2 Eng- 2 points

6

5

1

1





Power fist- 3 Eng

Range

Str

Shots

MtP

Special: any unit killed in close combat can be thrown up to 3 spaces at any direction, causing a hit with Str equal to the thrown units Arm value.

0

6

1

1



Power fist- 3 Eng

Range

Str

Shots

MtP

Special: any unit killed in close combat can be thrown up to 3 spaces at any direction, causing a hit with Str equal to the thrown units Arm value.

0

6

1

1






Strider-TR32 (Heavy mech) - points=15Edit

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: none

3

5

7

7

4

4

6

Mechcannon - 1 Eng

Range

Str

Shots

MtP

Special: -1 to targets Arm

6

6

1

2



Mechcannon - 1 Eng

Range

Str

Shots

MtP

Special: -1 to targets Arm

6

6

1

2





The Forest spider (Spider mech)- points=31 Edit

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Gargantuan size- the mech takes up four tiles, but can walk over rubble without penalty.

Heavy energy shield- spend 1 Eng to stop 3 points of damage

2

5

8

8

5

3

8

Flame rifle- 2 Eng

Range

Str

Shots

MtP

Special: Do not roll to hit, all squares in range are hit, as are all square in contact with them

5

4

1

1

Flame rifle- 2 Eng

Range

Str

Shots

MtP

Special: Do not roll to hit, all squares in range are hit, as are all square in contact with them

5

4

1

1

Chainsaw- 2 Eng

Range

Str

Shots

MtP

Special: after the first hit, all other hits by this weapon will automatically hit against the same target for the remainder of that turn

0

5

3

1

Chainsaw- 2 Eng

Range

Str

Shots

MtP

Special: after the first hit, all other hits by this weapon will automatically hit against the same target for the remainder of that turn

0

5

3

1



Barge= +2 Str if user moved that turn for 1 Eng- 2 points

Crush= +3 Str for 1 Eng- 2 points

Smash= -2 Arm for 1 Eng- 2 points

Killifacation= +D6 Str, and -D6 to targets Arm and Spd for 2 Eng- 3 points


Rain of fire (Heavy mech) - points=13Edit

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: none

2

4

7

7

4

4

6

Target designator- 3 Eng

Range

Str

Shots

MtP

Special: Roll a D6, in that many turns a 3 square Str 5 explosion will happen on the designated spot

4

0

1

1

Focus laser- 3 Eng

Range

Str

Shots

MtP

Special: after the first hit, all other hits by this weapon will automatically hit against the same target for the remainder of that turn

5

4

4

2






Brimstone (Transformer mech) (first form) - points=24Edit

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: Turns red- After the first from losses all of its Dam it will change to the second form.

3

4

6

6

3

4

6

Flame rifle - 2 Eng

Range

Str

Shots

MtP

Special: Do not roll to hit, all squares in range are hit, as are all square in contact with them

4

4

1

1

Flame Cannon -3 Eng

Range

Str

Shots

MtP

Special: Do not roll hit, all squares in range are hit, as are all square in contact with them

5

5

2

2

Brimstone (second form)

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: none

3

8

3

4

3

7

4

Knife- 1 point- 1 Eng

Range

Str

Shots

MtP

Special: none

0

2

1

1




Knife- 1 point- 1 Eng

Range

Str

Shots

MtP

Special: none

0

2

1

1



Barge= +2 Str if user moved that turn for 1 Eng

Crush= +3 Str for 1 Eng

Smash= -2 Arm for 1 Eng

Killifacation= +D6 Str, and -D6 to targets Arm and Spd for 2 Eng


Centurion (Light mech)- points=7

Acu

Mov

Dam

Arm

Mtp

Def

Eng

Special: none

3

6

5

5

2

6

3

Spear- 1 Eng

Range

Str

Shots

MtP

Special: none

1

4

1

1



Shield- 1 Eng

Range

Str

Shots

MtP

Special: +1 Arm,

EMP= -1 Eng to target

contact

1

1

1





Ursa minor (Gunner mech)- points= 19Edit

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: lockdown- instead of moving the mech gains 2 Eng

2

2

6

9

6

3

6

Shoulders of doom

Mechcannon- 1 Eng

Range

Str

Shots

MtP

Special: -1 to targets Arm

6

6

1

2



2 Mechrifles- 1 Eng

Range

Str

Shots

MtP

Special: none

7

4

1

1




2 Power fists- 3 Eng

Range

Str

Shots

MtP

Special: any unit killed in close combat can be thrown up to d6 spaces at any direction, causing a hit with Str equal to the thrown units Arm value.

contact

5

1

1





Beyond to imposible (Walking fortress) - points= 37

Acu

Mov

Dam

Arm

MtP

Spd

Eng

Special: The gods walk again!- the walking fortress takes up a 3 by 3 square. it can walk over rubble without penalty. Also if it walks into a building it is instantly destroys the building.

2

2

10

8

8

1

10

Heavy energy shield- spend 1 Eng to stop 3 points of damage


Void Cannon -3 Eng

Range

Str

Shots

MtP

Special: Void, any tiles that are touching the target tile are also hit

6

6

1

2




Void Cannon -3 Eng

Range

Str

Shots

MtP

Special: Void, any tiles that are touching the target tile are also hit

6

6

1

2




Point defence -1 Eng

Range

Str

Shots

MtP

Special: this weapon cannot be upgraded, and a mech may have only one.

contact

2

equal to the mechs Dam

0





Lightning cannon -3 Eng

Range

Str

Shots

MtP

Special: -2 to Def

4

7

4

2




Lightning cannon -3 Eng

Range

Str

Shots

MtP

Special: -2 to Def

4

7

4

2

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